Special stages have been overhauled, and are now pinball sections calling back to titles like Sonic Spinball. " Sonic Mania Plus' Encore Mode is similar to the base game at it score but makes a few small tweaks to keep things feeling fresh." That being said, these are very small nitpicks, and barely take away from the whole experience. Also, "game overs" are a bit more intrusive, as you have to build up fifty rings to go to the special stages to get those characters back. Both characters have to be at a complete standstill to switch between them, which can mess with the pacing in some parts. While this system does function well for the most part, I do have a few little grievances with it. Mighty has a strong downward thrusting attack and can get an extra hit before losing rings, and Ray can glide across levels. As someone well-versed in the series' history, I can't help but have a smile on my face seeing Mighty the Armadillo and Ray the Flying Squirrel in action again for the first time since Knuckles' Chaotix and SegaSonic the Hedgehog respectively. The brand new characters and Encore mode Sonic Mania Plus introduces allow the game to become even more of an addiction to SEGA/ Sonic junkies. The primary campaign should last players more than 5 to 6 hours and offers a ton of replayability with the hidden chaos emeralds, different paths in levels, and multiple playable characters. The labyrinthine (but always easy to navigate) levels are all designed well, and stage designers know when it's best to speed things up or slow things down. Sonic Mania Plus still features all of the content of the original, which still holds up a year after release. "This package and its new features only bolster an already fantastic experience, and warrants players to finally pick the game up if they have not done so yet."
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